The third number is the amount of light from other blocks at the block the player’s feet are on. The second number is the amount of light from the sky at the block the player’s feet. The first number is the total light level where the player’s feet are. The two numbers at the end indicate the player’s horizontal and vertical rotation. #11 The “Facing” line shows which direction the player is facing in real-time. #10 The “Chunk” line is the location of the player within a chunk, and the location of the chunk in the world. #9 The “Block” line is the coordinates of the block the player is standing on in X,Y,Z format. Z: The Player’s location in blocks south of 0,0 (Negative values are to the north.) Y: Player’s altitude in blocks tracked by the position of their feet. X: The player’s current location in blocks East of 0,0 (negative values are to the west.). #8 The XYZ line is essential for tracking in game coordinates. This is the current dimension of the player with the counted number of force loaded chunks (FC = Force loaded Chunk) #7 Dimension FC: In the screenshot it shows “minecraft:overworld” along with “FC: 0”. Made in mind for LAN connections for server caching. #6 Server Chunk Cache: Similar in how the client stores chunk cache. #5 Client Chunk Cache: is the most chunks that can be loaded on the client. T: Displays the total number of entities in loading chunks. PC: Pending chunks to be arranged or batched.ĪB : Available buffers to use in the batching process.Į: Number of rendered entities over the total number of entities. #4 The Letters will be explained as follows:Ĭ: The number of chunk sections rendered over the total number of chunk sections in the loaded area. The “rx” shows the packets received by the client. The “tx” shows the number of packets sent by the client. This is useful for tracking the tick rate of a LAN server measured in milliseconds, when playing with friends. An integrated server is a server that is integrated into the game itself and runs locally. #3 The “Integrated Server” line displays the time it takes for a tick on the integrated server. The “B” followed by a number displays the player’s biome blend setting. If you are running on “Fast” graphics this will also be displayed here but if you are “Fancy” you can see it says “fancy-clouds” with the cloud settings being displayed as well. The Letter after that “T” followed by “inf” means the framerate is unlimited. #2 After that you have your current in-game FPS (Frames per Second) this is useful to see what performance you are achieving currently in-game. This will also show whether the game is vanilla or using a snapshot. #1 Starting from the top left we have the game version. Here is what the menu looks like in-game: We will break it down for you here to try to simplify things. At first glance looking at the debug menu can be a bit overwhelming.
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